![]() The first time they find you, it is admittedly terrifying. The best part of the stealth is there seems to be a mechanic where if you hide in the same place too long or too many times, the animatronics will figure out you're there. The cameras are marginally useful but the animatronics all have audial clues too and after a while, it's easier to run around and never really run into them. It is really that basic - you hide in lockers or under desks from the animatronics who either will not see you unless you are right in front of them or will somehow see you through walls. There isn't a lot to comment on gameplay-wise. ![]() They might just be paying tribute I guess but. All while completing occasional uninspired minigames and listening to the two characters' terrible voice acting. You simply must avoid them and scour your office for clues, keys, and notes to tell you the somehow both familiar and yet confusing story of what's going on. Each robot has their own mechanics - the Wolf just wanders around normally, the Cat climbs through the vents and pops out of the ceiling, and the Owl is old fashioned "just keep looking at it" cliche that horror games love so much. Like Five Nights at Freddy's, you get a handy tablet to view the security cameras and see where things are hiding. In this case, there is the Wolf, which admittedly has a neat design, a Cat with a 3D model that looks suspicious like Cindy from Five Nights at Candy's 2, and the Owl, which isn't scary. You hide from the things that want you dead while tracking down objectives. ![]() The gameplay in CASE: Animatronics is your basic horror stealth survival experience. This may seem a minor thing to harp on, but most horror games will at least board up your escapes and actually ensure that you feel trapped. ![]() If you are trapped in a building with murderous robots and have video evidence, that is probably a good reason to just break the door down. In CASE: Animatronics, you can actually walk to the glass front door which may be locked, but you could clearly easily break through. In Five Nights at Freddy's, people commonly joke that a normal person wouldn't go back to work or would even leave on the spot in those conditions, but at least there you are trapped in a room. This is not just a silly suggestion by the way. The detective then takes the most logical route and almost cheerfully goes along with the mad man's plan, instead of calling in backup or even just walking out the front door. Unfortunately, any attempts at originality inevitably fail, and even the parts the game copied don't come out great.ĬASE: Animatronics is the story of a detective who awakens at the office to find a crazed man he once failed to help is seeking revenge in the most convoluted way - by locking him in a building with animatronics he has gifted with confusing artificial intelligence. The developers also emulated everything else about Five Nights at Freddy's as well, while still trying to produce an original creation. ![]() If you thought the storyline of Five Nights at Freddy's was confusing and convoluted, you're right, and CASE: Animatronics really wanted to emulate that. You are not a humble security guard but a hardened and experienced detective, who for some reason lacks any weapon or the ability to walk out the front door. You aren't stuck in a single room only capable of closing doors and looking at cameras but are instead required to maneuver a law enforcement office for reasons which are never made entirely clear. Fortunately, it is not an exact clone like the others. CASE: Animatronics, on the other hand, is a complete game for purchase on Steam. As such, it has spawned many imitators, The majority of which (including titles like Five Nights at Candy's or One Night at Flumpty's) are free and made by loyal fans as tributes to the original. Five Nights at Freddy'sis everyone's favorite YouTube baiting murder simulator starring animatronics and a desk fan. ![]()
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